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I find it plausible to think that early humans began to observe, to feel the difference between right and left, and to ascribe qualities like “clumsy,” “awkward,” “crooked,” and “tired” to the less dexterous hand (it is interesting that these very terms still show up prominently in today’s modern languages) and correspondingly positive qualities to the right hand preferred by the majority. This process, intertwining emotion and cognition, can well be expressed in the terms of embodiment... The semantic values with which the terms for left and right are charged in almost all the languages examined for this survey could have their origin in this very process: embodiment turned into words.

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In coming up with a generalized solution, our goal was to minimize the required changes to the C++ Unreal game client code. The most obvious way to approach this problem might appear to be to create new exported DLL functions for each backend API that needs to function offline. Instead, we created a single new exported DLL function called ProcessHttpRequest. This function takes in a struct representing a standard HTTP request and returns a struct representing a standard HTTP response. We started referring to this system with the tongue-in-cheek name “serverless service” and it stuck.

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